Olivia Cottrell gives us the lowdown on Space Marine, published by THQ for Xbox 360, Playstation 3, and PC and released on September 6th 2011.
Well, it was inevitable, really. Having reviewed the promotional game Kill Team, it seemed only natural that I try Space Marine when it came out- at least, that’s the excuse I used. Released on Friday last week, Relic Entertainment’s vision of a grim, dark far future where there is only war is a surprisingly enjoyable romp that incorporates some of the best things about the Warhammer 40,000 universe.
The story of the game is simple enough. The player is put in the clunky armoured shoes of Brother-Captain Titus, an Ultramarine (the best kind of space marine, apparently) captain tasked with liberating a strategically vital world from the orks. Things develop quickly and, though I won’t spoil the climax, there are some pretty fun action sequences that have to be seen to be believed. Combat is standard hack and slash/point and shoot, though the game’s decision to omit the now-ubiquitous cover mechanic means that unwary players can quickly find themselves mobbed. You can only regain health by performing finishing moves on enemies- initially this seems alright but you can still be attacked while doing so, which can be very frustrating.