After an extended break, our look at the world of video game culture is back! Kieran Mathers takes the new look Lara for a spin…
This month saw the return of the venerable old lady of computer gaming. No, I don’t mean Samus from Metroid Prime. Crystal Dynamics have released the much anticipated Tomb Raider reboot, starring one Ms Lara Croft.
A lot of virtual ink has been spilled over this gritty story of Lara’s origins, mostly relating to its occasional gameplay flaws and restricted camera control. The bold re-casting of Lara has firmly split online opinion, with some believing it to be the boost the series needed, while other say that this new approach has ruined a character from the early years of 3D gaming.
I’m not going to engage with the gameplay debates, or the arguable over-use of Quick Time Events. Reviewers better than me have tackled those at great length, and I’ll only mention them when relevant. I’m going to look at Tomb Raider 2013 for what it espouses to be: a re-invention of Lara Croft, the icon and the woman. Have these radical changes ruined or saved her?