Game of Thrones Review – 1.07 ‘You Win or You Die’

Things are hotting up in Westeros but Kieran Mathers wonders just how far a show should go to keep its audience interested. Perhaps the Starks just need a brisk walk…

An awful lot of Game of Thrones is exposition. It’s not a police procedural, after all, and the world has to be defined through dialogue as there is little else to relate it to an unfamiliar audience. Disguising this exposition is one of the hardest tricks for a writer to pull off. One solution is to have a distraction or a gimmick to make such scenes more visually interesting. TV is a visual medium and has been taking advantage of this for a long time.

A great example of this is The West Wing. To keep expository scenes interesting, writer Aaron Sorkin made the characters walk. It didn’t matter where they were walking, just that the dialogue had some action to it. He later admitted the only reason he had done this is to stop characters talking to each other statically, and in the process created a new verb: ‘To sorkin’ – the act of walking fiercely in one direction while holding a rapid-fire conversation. Intelligence and a good sense of direction is required.

However, Game of Thrones has discovered something different in the form of visual gimmicks: noble butchery and … sigh … lesbian tryouts. I wish I were kidding.

Continue reading

Game of Thrones Review – 1.06: ‘A Golden Crown’

HBO’s headline fantasy series is gathering pace and our reviewer, Kieran Mathers, is enjoying the ride… As always, some mild spoilers lie ahead. If you’re new to the world of Westeros, be sure to check out our primer.

Gosh. When you don’t think it can get any better, this show manages to up the bar once more. There is so much good to talk about in this episode that I’m going to get the bad out of the way first so we can enjoy what was yet another spectacular episode.

I probably should have mentioned this last week, but I hate what they’ve done with the Eyrie. It is the first major visual misstep (barring plaster) that the show has made. In the books, the Eyrie sits atop a mountain spur, higher almost than the clouds, an impregnable fortress with an incredibly treacherous path leading up to it. It could have looked absolutely amazing, with stunning views from the top – a smaller Minas Tirith of the mountains.

What we get instead is something that looks more like the Dome of the Rock – a temple rather than a castle. For some reason it also appeared to have taken over a small hilltop instead of a high mountain crag.

I think I can understand why the show’s designers decided to do it that way, thinking perhaps that each area has to be visually distinct. But to fall into the trap of thinking that the Eyrie should not have stone walls and battlements because the other castles we have seen also possess those is akin to saying a dog is a cat as both have fur.

Continue reading

Video Games Review – ‘Dungeon Siege 3’

Our video games coverage continues as Olivia Cottrell assesses the newly rebooted RPG series. If you missed it, be sure to check out her podcast discussion with Caleb on sci-fi and fantasy in video games!

Coming to legacy games late is always something of a tricky proposition. You don’t get the in-jokes, the lore can be boring without a vested interest, and without a strong dose of nostalgia to temper the game’s flaws, the experience can often leave you wondering what exactly got the game’s fans so excited in the first place. So it is with Dungeon Siege 3, the latest offering from Obsidian Entertainment.

Promoted as a reboot of the Dungeon Siege franchise, Dungeon Siege 3 is set many years after the ending of the second game (released in 2006). The land of Ehb is in peril again and the player, taking on the role of one of four descendants of the Tenth Legion (a kind of medieval Torchwood), has to stop it. Along the way they have to deal with the usual waves of bandits, ghosts and witches alongside some less conventional foes. My particular favourites were the four-armed giant blue naked women who peeped over the edge of the scenery before they clambered up to fight you. This kind of interesting enemy design and variation allowed for some fun tactical gameplay and encouraged me to experiment with the different skills of my character, complementing the solid combat system.

Continue reading

Game of Thrones Review – 1.05: ‘The Wolf and the Lion’

Swords are finally clashing in Game of Thrones and our reviewer Kieran Mathers is on hand to pick over the aftermath. As always, this review comes with a mild spoiler warning. If you’re new to Game of Thrones, don’t forget to check out our primer!

At last we get some meaty and considerable violence! Headless horses, charging knights, sweeping swords, battering shields and brother-on-brother duelling – this is combat at its most graphic, and all the stronger for it. The violence of G.R.R. Martin’s prose is not lessened, and is all the more horrifying to see. In fact, this episode is all about violence and its consequences. You also get noisy blowjobs, but hey, it’s HBO.

Continue reading

Game of Thrones Review – 1.04: ‘Cripples, Bastards and Broken Things’

Reviewer Kieran Mathers, who recently undertook an epic quest of his own when he relocated from Cardiff to Geneva (he now lives within sight of the CERN Large Hadron Collider and will be first into the black hole when things go wrong), returns to give us his assessment of the ongoing saga of Westeros. New to Game of Thrones? Check out our primer!

The opening credits in a Game of Thrones have confused me for a while. Putting geographical exposition within your credit sequence is a great idea, because it removes the need for Kurusawa-esque moments of map-based talking, complete with moving hands.

But what exactly is it about? It looks like a wargaming board, which makes sense when you consider the show’s title, but why is it coming to life using clockwork mechanisms? I know it looks good but it doesn’t make sense considering the level of technology we’ve seen in the show. Something simpler, like a stone chess board, might have been more in keeping with what we’ve already seen of Westeros.

Also, at the end of the sequence, the world curves the wrong way. When we arrive at Vaes Dothrak, city of the Horse Lords, we look back towards Westeros which is now higher in the horizon, curved above us. Does that mean this world is, in fact a Dyson Sphere?

Continue reading

Interview: Tolkien and Wales – Dr Carl Phelpstead

Caleb Woodbridge interviews Dr Carl Phelpstead, author of ‘Tolkien and Wales: Language, Literature and Identity‘, recently published by the University of Wales Press.

Tolkien once wrote: ‘I love Wales – and especially the Welsh language’. In this episode, we discuss with Dr Phelpstead how Welsh influenced Tolkien’s ideas about language and his fiction, especially The Hobbit and The Lord of the Rings. We also discuss Tolkien’s place in the university today, and what the future might hold for the academic study of Tolkien.

Dr Phelpstead is a Reader in English Literature at Cardiff University. His areas of research include Old Norse and Medieval English literature. Dr Phelpstead has published widely on Norse sagas and other medieval literature and has contributed to The J.R.R. Tolkien Encyclopaedia and Tolkien Studies.

Play

Are you interested in the myths, legends and cultures that influenced Tolkien’s writing? What light do you think academic scholarship can shine on books like ‘The Lord of the Rings’? Share your thoughts and ideas in the comments!